The gaming world has been revolutionized by games that track a player’s natural body movements and translates them in to the virtual environment. By making use of gesture and voice recognition, gaming consoles such as the Xbox Kinect allow players to kick a ball, shoot an arrow, and actively get involved in the الشروحات simply by moving their bodies, no controller required.
Watch out manufacturing, the revolution is originating. Very soon, factory floors may start seeing gesture and voice recognition systems, coupled with biometrics, which permit workers to control factory operations with natural body movements and voiced commands. An easy example of this, based on a unit Design.com article, involves logging into workstations.
Thriving for innovated technology and having the most popular games all while still creating a profit was an act that will prove to be hard to juggle. In 1977 Atari 2600 (which started what is known the second generation consoles) was introduced by Atari and during the vacation season the company released nine games which helped fuel the systems popularity. By 1980 Mattel released Intellivision with it’s superior graphics this started the cutthroat business of video games. 1982 ColecoVision was brought into this boiling pot of competition of this new trend. While store shelves where loaded with these choices the market had it’s second crash in 1983 because of the lack of consumer knowledge and way too many choices. Many consoles would come and go.
Currently, many automated factories operate off of Graphic User Interfaces (GUI’s), in which a worker would log in by simply clicking on an icon and entering a account information. Later on, the identical worker could simply step up to the work station, which will scan his retina and automatically log him in. Using a simple gesture the worker could command your computer to begin operations, and also by holding up his hand in a “stop” gesture, halt operations. The machine may be programmed to inquire about confirmations of such gestures, requiring a vocal “yes” through the operator.
So how performs this technology work? One video camera works with a depth sensor that provides a 3D perspective along with a set of microphones which isolates individual player’s voices. Advanced software tracks the layout of the room and player movement, monitoring movements and responding accordingly.
A biometric natural ui (NUI) could identify only the person logged into that specific machine, responding singularly for that person’s gestures and movements while ignoring all other workers. Should an employee leave a workstation, it could not react to other people and can even be programmed to shut down after having a specified time period.
Several clear benefits of gesture-based interfaces include:
Eliminates reliance upon touch-screens in greasy, dusty, or less-than-ideal environments where these screens can become unreadable and hard to use.
Increases worker safety – allows workers to keep on gloves and protective glasses, which may have previously required removal to work with keyboards or see touch-screens. Also leads to a cleaner work environment, by reducing the requirement to touch screens, keyboards or even a mouse.
Reduces maintenance – gesture-based interfaces eliminate the requirement for keyboards, mouse’s and other input devices which regularly degrade and need to be replaced. Requires less training – workers naturally have gesture-ability and lots of are used to using this kind of technology in consumer applications (games and smartphones). This may cause adaptation to it inside the industrial setting super easy on their behalf.
Eliminates language barriers – because the gestures are all alike, no matter what language you speak, this “universal language” is the same in factories around the globe. It might also further reduce training by reducing keyboard and language training.
Reduces costs – reduces training, maintenance and costly halts in production. Machine Design predicts this technology first showing up in factories for heavy equipment or applications with extreme conditions, like cold rooms, in which waoexh are definitely more dangerous processes, more items to clog up input devices, and its harder for workers to advance around the touchscreen or perhaps the mouse. Gesture based technology is just the tip in the iceberg when it comes to NUI’s. Check out your rest in the Machine Design article for where this technology is headed.